Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ![]() Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts Metal: Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettingsĬloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component ![]() Mobile Rendering: Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x Global Illumination: Reflection Probe is not baked after pressing "Bake" button in the per-probe Inspector windowĪsset Import Pipeline: Prefabs are reimporting every time a code change is made Release notes Known Issues in 2019.4.20f1Īsset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another processĪndroid: Crash with GenericRemote::CheckAndroidSDKPath when entering play mode
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